MODS MENU

Mods are different from custom assets, as they don’t add more art but modify the base program with bug fixes as well as new or improved features.

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Adding mods to Dungeondraft

  • Grab one or several mods on the Mods & Scripts pagearrow-up-right on Cartography Assets.

  • Extract/unzip the mods zip files so that you only have individual folders.

  • Place all your mod folders in the same directory.

  • In Dungeondraft, before opening/creating a map, click on the Mods button in the top menu bar.

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You can access the button only from the Start Screen, not when you have a map loaded.

  • In the pop-up window, select the folder where your mods subfolders are located by clicking on Browse.

  • Check all the mods you want to use with the checkbox on the left of the refreshed list, and click on Accept.

  • Create or open a map to load the mods.

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The Reload Mods button

Once you're working on a map, you'll see that the Mods button is greyed out and that a new button called Reload Mods appeared. This new button is only a tool for mod creators to use for diagnostics purposes and will not have any effect on your own mods.


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KNOWN BUGS

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