# VISUAL SETTINGS

In the export window, there are a few options to choose from that will change the look of your map.

## GRID

You can enable or disable the [grid](/guide/all-the-tools/settings-tab/map-settings.md#grid-settings) by pressing <kbd>G</kbd> or clicking on the <kbd><mark style="color:blue;">**Grid**<mark style="color:blue;"></kbd> button at the top of the window.

<figure><img src="/files/GNe96ioLg3b5w3uhiOz5" alt=""><figcaption></figcaption></figure>

## LIGHTING

You can enable or disable [lighting](/guide/all-the-tools/effects-tab/light-tool.md) ([lightsources](/guide/all-the-tools/effects-tab/light-tool.md) and [environmental light](/guide/all-the-tools/effects-tab/environment.md)) by pressing <kbd>L</kbd> or clicking on the <kbd><mark style="color:blue;">**Lighting**<mark style="color:blue;"></kbd> button at the top of the window. You can also enable lighting for each level separately (more on that [later](#individual-lighting)).

<figure><img src="/files/jS3AQbkHox4NzqTMKGOl" alt=""><figcaption></figcaption></figure>

## CAMERA FILTER

You can choose to apply [camera filters](/guide/all-the-tools/settings-tab/map-settings.md#camera-filters) even if you didn't apply them from the [Settings](/guide/all-the-tools/settings-tab/map-settings.md) tab.

<figure><img src="/files/tA4qkf8Bngpf8aXZcimS" alt=""><figcaption></figcaption></figure>

## SOURCE LEVEL AND OVERLAY LEVEL

### Source Level

The **Source Level** is the what you will export. If you have more than one [level](/guide/all-the-tools/settings-tab/level-settings.md) on your map, it will select automatically the level you were working on when you pressed <kbd><mark style="color:blue;">**Export**<mark style="color:blue;"></kbd>. You can change it by clicking on the dropdown menu.

<figure><img src="/files/xbImPEdAwNYSR53JEj1w" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/dS5a9b2JvYE9qH9gLPoe" alt=""><figcaption></figcaption></figure>

On a **single-level map**, you want the **Brightness** and the **Focus** set to 100% (more on that [later](#brightness-focus-and-opacity)).

<figure><img src="/files/U6tl1mWKQGBPmB7OP1PU" alt=""><figcaption></figcaption></figure>

### Overlay Level

{% hint style="danger" %}
**All the following info is only relevant for multi-level maps.**
{% endhint %}

When you have several [levels](/guide/all-the-tools/settings-tab/level-settings.md) on your map, you can choose to display a different level as an overlay. As for the [Source Level](#source-level), choose one from the dropdown menu.

<figure><img src="/files/7ej2ofkX5yenABWyoSQC" alt=""><figcaption></figcaption></figure>

### Individual Lighting

With the **Overlay** option, you can also activate the [lighting](/guide/all-the-tools/effects-tab/light-tool.md) for each level independantly with the <kbd><mark style="color:blue;">**Lighting**<mark style="color:blue;"></kbd> button next to the level line.

<figure><img src="/files/twUF4ANrVml9QUlyAK0y" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/aPtybQW4tcFBEPBRrllG" alt=""><figcaption></figcaption></figure>

### Brightness, Focus & Opacity

By adding an **Overlay** level, you can then play with three options:&#x20;

* **Opacity** of the **Overlay Level**
* **Brightness** and **Focus** for the **Source Level**

**Opacity** will make the **Overlay Level** more or less **transparent** (0% = invisible).

<figure><img src="/files/SBH52FasMqzA21i8DbJb" alt=""><figcaption></figcaption></figure>

**Focus** will make the Source Level more or less blurry, simulating a depth blur from a camera. It can be useful if you want to make the background appear far away (0% = max blur).

* 100% - No Blur
* 99% - 0% : Blurrier the lower you get, [lights](/guide/all-the-tools/effects-tab/light-tool.md) are disabled

{% hint style="info" %}
If **Focus** or **Brightness are below** 100%, [Lights](/guide/all-the-tools/effects-tab/light-tool.md) will be disabled.
{% endhint %}

{% hint style="warning" %}
*Some issues with sliders behavior were fixed in 1.2.0.1.*
{% endhint %}

**Brightness** will make the **Source Level** darker:

* 100% (with 100% Focus) - No effect
* 99% - 0% : Darker, [lights](/guide/all-the-tools/effects-tab/light-tool.md) are disabled

{% hint style="success" %}
**Pro Tip:** *Disable Terrain on your Overlay Level to get interesting focus options.*
{% endhint %}

<figure><img src="/files/fnlkkvny8DmYUL3R5lq5" alt=""><figcaption><p>Example of a blurred background (source level) with an overlay</p></figcaption></figure>

{% hint style="warning" %}
For some reason, **blur intensity** will be affected by your **PPI**.

<p align="center"><img src="/files/9aTq6IztTgy2I9MaQKCR" alt="" data-size="original"></p>

<p align="center"><em>(click to enlarge)</em></p>
{% endhint %}

***

{% hint style="danger" %}

### KNOWN BUGS

**Version:**\
\&#xNAN;*At least from 1.1.0.6 to 1.2.0.0*\
\
**Bug description:**\
*When the Brightness is not set to 100%, the source level's lightsources won't work properly. They will be affected by the Ambient Light even though they shouldn't be. The issue doesn't appear at 100% brightness.*

<p align="center"><img src="/files/usUgNwLHLwgSOkL2rCqK" alt=""><br><em>(click to enlarge)</em><br></p>

***Note:** The Brightness slider being reversed was also a bug and was fixed in 1.2.0.1*
{% endhint %}


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